Magic Resistance. Avatar of Greed has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day). If the Avatar of Envy fails a saving throw, it can choose to succeed instead.
Healing Avarice. when Avatar of Greed uses the Avarice Reaction ability and the resource used was a Healing Spell. The healing is then transferred to Avatar of Greed instead.
Multiattack. Avatar of Greed has four attacks but can use the constrict attacks only once.
Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 22 (4d6 +' 8) slashing damage.
Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 14 (1d12 + 8) bludgeoning damage plus 6 (1d12) acid damage.
Constrict. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 8) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the Avatar of Greed can’t constrict another target.
Teleport. Avatar of Greed magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.
Avarice. When Avatar of Greed sees a resource in use within a range of 60 ft. Avatar of Greed can use its reaction to steel said resource and holds on to it until it relinquishes it or steals another resource. in which it returns to the player that used the resource
The Avatar of Greed can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Avatar of Greed regains spent legendary actions at the start of its turn.
Move. The Avatar of Greed moves up to its speed.
Teleport. Avatar of Greed uses his Teleport action.
Attack. Avatar of Greed attacks once with his Claws.
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