Small Elemental, Neutral Evil
Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft., Fly 30 ft.
STR
7 (-2)
DEX
13 (+1)
CON
10 (+0)
INT
9 (-1)
WIS
11 (+0)
CHA
12 (+1)
Skills Perception +2, Stealth +3
Damage Vulnerabilities Bludgeoning, Cold
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Auran, Sylvan
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Death Burst. When the mephit dies, it explodes in a burst of jagged crystal. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of crystal.

Actions

Claws. +3 to hit, reach 5 ft., one creature when Hit: 1d4 + 1 slashing damage plus 1d4 piercing damage.

Blinding Breath (Recharge 6). The mephit exhales a 15- foot cone of blinding glass-like dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Habitat: Mountain

OrlatheWitch

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