Death Burst. When the mephit dies, it explodes in a burst of jagged crystal. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of crystal.
Claws. +3 to hit, reach 5 ft., one creature when Hit: 1d4 + 1 slashing damage plus 1d4 piercing damage.
Blinding Breath (Recharge 6). The mephit exhales a 15- foot cone of blinding glass-like dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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