Medium Aberration, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 42 (5d10 + 15)
Speed 50 ft., Climb 30 ft.
STR
15 (+2)
DEX
17 (+3)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
2 (-4)
Skills Perception +4, Stealth +4
Damage Immunities Poison
Condition Immunities Blinded, Poisoned
Senses Blindsight creature navigates itself by smell, hearing and touch., Passive Perception 16
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The predator has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Blind. The creature can't see and doesn't rely on sight.

Pack Tactics. The predator has advantage on an attack roll against a creature if at least one of it's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target must make constitution saving throw with DC 13 or become poisoned. Disease will reduce creature hit point maximum by 1d10 each 24 hours, unless it's immune to disease or disease is cured.

Description

Crawling creature with sick looking skin. Has multiple limbs (5 - 8) similar to arms, human looking head with large mouth, filled with long sharp teeth and without eyes.

Monster Tags: Misc Creature

Habitat: ForestHillSwamp

Evendur_ze_Strychu

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