Medium Humanoid (Troglodyte), Chaotic Evil
Armor Class 14 (natural armor and shield)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +3
Skills Perception +3, Stealth +3
Senses Darkvision 60 ft., Passive Perception 13
Languages Troglodyte
Challenge 2 (450 XP)
Proficiency Bonus +2

Brute. A melee weapon deals one extra die of its damage when the warchief hits with it (included in the attack).

 

Chameleon Skin. The troglodyte has advantage on Dexterity (Stealth) checks made to hide.

 

Stench. Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.

 

Sunlight Sensitivity. While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

 

Actions

Multiattack. The troglodyte warchief can attack two times with a morningstar or cave darts or it can make three attacks: one with its bite and two with its claws.

 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

 

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

 

Morningstar. Melee Weapon Attack: +5 to hit, one target. Hit: 12 (2d8 + 3) piercing damage. 

 

Cave Dart. Ranged Weapon Attack: +5 to hit, range 20/50 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

 

War Stink. A troglodyte warchief can release a horrendous stench as a free action. Any creature other than a troglodyte that starts its turn within 40 feet of the warchief must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns. On a successful saving throw, the creature gains temporary immunity to the stink attacks of all troglodytes with the same or fewer Hit Dice than the troglodyte warchief. This immunity lasts until 1 hour after the encounter ends.

The war stink alerts any nearby troglodytes and can convey one or two words worth of information, including names of individual troglodytes or warbands (such as "orc intruders!", "Blackclaws outflank!", "run!" or "set ambush!"). In still air other troglodytes can smell it from 120 feet away, but wind currents can increase or decrease this distance.

Description

A troglodyte warchief is a huge reptilian brute who dominates lesser troglodytes by brute strength and the intensity of its stench.

A small troglodyte tribe may be led by a warchief, possibly with a shaman as the "power behind the throne" but the bigger clans will be ruled by a true troglodyte chieftain who will have one or more warchiefs under their command.

A warchief is normally accompanied by several troglodyte guards and will carry 2d3 + 2 cave darts.

Previous Versions

Name Date Modified Views Adds Version Actions
1/4/2022 8:11:36 PM
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Coming Soon
1/7/2022 12:23:46 PM
5
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Environment: MountainUnderdark

casliber

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