Armor Class
8
Hit Points
45
(6d8 + 18)
Speed
20 ft., Climb 20 ft.
STR
17
(+3)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
3
(-4)
Damage Resistances
Piercing
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Amorphous. The vomit spawn can move through space as narrow as 1 inch wide without squeezing.
False Appearance. While the vomit spawn remains motionless, it is indistinguishable from an inanimate puddle of vomit.
Stench. Any creature that starts its turn within 10 feet of the vomit spawn must succeed at a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the vomit spawn’s stench for 24 hours
Actions
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) bludgeoning damage plus 7 (2d6) acid damage