Armor Class
12
Natural
Hit Points
31
(4d10 + 9)
Speed
20 ft.
STR
15
(+2)
DEX
13
(+1)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands the languages of its creator but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the bloodletter to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the bloodletter drops to 1 hit point instead.
Actions
Drink. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d10 + 1) Necrotic damage.
Description
Bloodletters move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.