Keen Hearing and Smell. The curseblooded ravager has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Curseblooded Weaknesses. Curseblooded creatures have weaknesses and immunities as part of their bargain.
- Vulnerability to weapons made from glass, crystal, or ceramic.
- Affected by spells and items as if both fiend and fey.
- Cannot cross barriers of iron or into sanctified places like holy sites.
- Suffer disadvantage on any saving throw to control their temper or resist the urge to be violent. Against a suggestion spell to attack someone for example.
Multiattack. The curseblooded ravager makes two attacks: Two with its sword, or one with its bite and one with its claws (if disarmed).
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) piercing damage. If the target is not immune to poison, it must succeed on a DC 12 Constitution or suffer the poisoned condition for one minute and take an additional 1d8 poison damage. At the end of each turn the poisoned creature can make another DC 12 CON save to remove the condition.
Claws. (If Disarmed). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 3) slashing damage.
Sword (if Not Disarmed). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 3) slashing damage, or 6 (1d8 + 3) slashing damage if used with two hands to make a melee attack.
Summon Vermin Swarm. The curseblooded ravager can summon a swarm of vermin to aid it in combat once per encounter. It summons one swarm of Insects, Ravens (Pigeons or Seagulls) or rats for each foe it faces.
Description
The curseblooded ravager is a creature under a magical curse, usually as part of a bargain for martial skill or a long life. As the victim, or victims in the case of a family, grow older and stronger they become more twisted and mutated. The ravager is a hybrid mess of human, rabid hound and rodent with discolored and diseased skin with random clumps of feathers and fur growing from it.
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