Medium Humanoid (Tortle), Chaotic Evil
Armor Class 17 Natural
Hit Points 72 (15d6 + 20)
Speed 30 ft.
STR
10 (+0)
DEX
20 (+5)
CON
16 (+3)
INT
20 (+5)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws INT +9, WIS +6
Skills Arcana +13, History +13
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 15 ft, Darkvision 90 ft, Passive Perception 12
Languages Aquan, Common, Draconic, Elvish, Sylvan
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spellcasting. The Bladesinger is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +8 to hit with spell attacks). The Bladesinger has the following wizard spells prepared:

Cantrips (at will): fire bolt, booming blade, blade ward, shocking grasp

1st level (4 slots): detect magic, identify, shield, absorb elements, gift of alacrity*

2nd level (3 slots): mirror image*, web, misty step

3rd level (3 slots): counterspell, slow, lightning bolt, [Tooltip Not Found]

4th level (3 slots): wall of fire, greater invisibility, polymorph

5th level (1 slot): synaptic static

*The Bladesinger casts these spells on itself before combat.

Warcaster. You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

  • You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
  • You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
  • When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Actions

Extra Attack. You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Shadowblade. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 19 (3d8+5) psychic damage.

Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft. one target. Hit: 8 (1d6+5) slashing damage.

Bonus Actions

Misty Step. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.

Bladesong. You can invoke an elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus. The Bladesinger can use this feature twice per Longrest.*

You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required).

While your Bladesong is active, you gain the following benefits:

You gain a bonus to your AC equal to your Intelligence modifier (+5).

  • Your walking speed increases by 10 feet.
  • You have advantage on Dexterity checks.
  • You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (+5)

*The Bladesinger uses this feature on itself before combat.

Reactions

Shield. An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Absorb Elements. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

Counterspell. You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

Legendary Actions

After a creature missed the bladesinger with an attack the bladesinger can move up to 10 feet. This movement does not provoke attacks of opportunity.

Description

Bladesingers are powerful spellcasters dedicated to the study of the arcane arts and trained in the way of the sword. They often operate in groups and are excellent at hunting down spellcasters.

Previous Versions

Name Date Modified Views Adds Version Actions
1/6/2022 5:42:50 PM
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1/7/2022 6:05:57 PM
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Monster Tags: NPC

Habitat: CoastalGrasslandHillUrban

Attinuviel

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