Clif Walker. Doesn't need to do any checks because of climbing or hard (rocky) terrain.
Multiattack. The dragon makes two attacks. One with it's bite and up one with it's tail.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) fire damage.
Tail. Melee Weapon Attack: +7 to hit, reach 15 ft., up to two targets, if stand up to 10 ft. from each other. Hit: 13 (2d8 + 4) piercing damage.
Fire Breath (Recharge 5–6). The dragon exhales fire blast in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
The dragon can take 2 legendary actions, choosing from the options below. Only one legendary action can be used in one turn. The dragon regains all spent legendary actions after short or long rest. He can ragain one legendary action after eating 100 lbs. of meat.
Wing Shock. The dragon uses it's wigs to create a large air shock wave. Each medium or smaller creature within 10 feet of the dragon must succeed on a DC 15 Constitution saving throw. In the other way is pushed 15 ft. away and takes 11 (2d6 + 4) bludgeoning damage and be knocked prone. After that the dragon can fly up to 30 ft. if it has at least 20 ft. above it free. Uses 1 legendary action.
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