Flyby. The volture doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Swooper Detection. The volture automatically notices the presence of all Large or smaller beasts, monstrosities, fiends, dragons, or aberrations with a flying speed within 35 feet of it.
Energy Resilience. The volture has advantage on saving throws and checks against exhaustion and gains one level exhaustion in the same amount of time a normal creature would gain two.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d8+3) piercing damage.
Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6) slashing damage.
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 12 (2d6+4) bludgeoning damage.
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