Magical immunity- with the exception of antimagic field and dispel magic noted below, the Simulacrum is immune to magic. The Simulacrum has resistance to damage from magic weapons.
Antimagic Susceptibility. The Simulacrum is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the Simulacrum must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the Simulacrum remains motionless, it is indistinguishable from a normal suit of armor on a stand. If the Simulacrum is used in an area illusion spell like mirage arcane then the Simulacrum is indistinguishable from the surrounding illusion.
Hoplite Shield: These constructs carry large circular shields that grant +2 ac and impose disadvantage on all ranged attacks on them.
Multiattack. The Simulacrum makes two melee attacks.
Spear. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 6) Piercing damage.
Description
This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen warrior. It holds a spear and a hoplite shield, and blends in with illusionary defenses. Usually deployed in conjunction with other magical defenses, these autonomous sentinels are particularly effective when paired with area of effect magical defenses, as they are completely immune to almost all magic.
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