Medium Construct, Unaligned
Armor Class 20 (natural armor)
Hit Points 62 (6d8 + 6)
Speed 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
13 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Skills Athletics +5
Damage Resistances All
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Magical immunity- with the exception of  antimagic field and dispel magic noted below, the Simulacrum is immune to magic. The Simulacrum has resistance to damage from magic weapons. 

Antimagic Susceptibility. The Simulacrum is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the Simulacrum must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the Simulacrum remains motionless, it is indistinguishable from a normal suit of armor on a stand. If the Simulacrum is used in an area illusion spell like mirage arcane then the Simulacrum is indistinguishable from the surrounding illusion.

Hoplite Shield: These constructs carry large circular shields that grant +2 ac and impose disadvantage on all ranged attacks on them.

Actions

Multiattack. The Simulacrum makes two melee attacks.

Spear. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 6) Piercing damage.

Description

This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen warrior. It holds a spear and a hoplite shield, and blends in with illusionary defenses. Usually deployed in conjunction with other magical defenses,  these autonomous sentinels are particularly effective when paired with area of effect magical defenses, as they are completely immune to almost all magic.

TamSweetleaf

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