Large Dragon, Typically Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 111 (13d10 + 37)
Speed 25 ft., Fly 55 ft., Swim 50 ft.
STR
17 (+3)
DEX
13 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
16 (+3)
CHA
9 (-1)
Skills Medicine +1, Perception +4
Senses Darkvision 60 ft., Passive Perception 16
Languages Can understand Common, Undercommon, Draconic, and Aquan but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The dracrock makes two attacks: one with its bite and one with its tail. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 10 (1d10+5) piercing damage and 4 (1d4+3) cold damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+3) slashing damage.

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 15 (2d8+4) bludgeoning damage. 

Blacksky Steam Breath (Recharge 5–6). The crokragon exhales scalding, pitch black steam in a 40-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 33 (6d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage. Also, the area that the crokragon's breath weapon covers is, for the next two rounds, heavily obscured by a magical darkness that can't be seen through with normal darkvision.

Description

Crokragon's are very much like their dracrock cousins, except that they are larger, more aggressive, and have the ability to breath a magical steam breath that creates magical darkness, rendering prey helpless.

Habitat: ForestSwampUnderdark

Dragonekillax2

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