Medium Humanoid (Human), Neutral Good
Armor Class 14 (leather) 16 (chain)
Hit Points 27 (8d8 + 5)
Speed 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +3, CON +3
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Skill perception +2

Saving throw str +3 Con +3

Actions

Multiattack. Chase makes two melee attacks.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

 

Reactions

Parry. When an attacker hits Chase with a melee atack and Chase can see the attacker, they can roll 1d6 and add the number rolled to their AC against the triggering attack, provided that they are wielding a melee weapon. 

Description

Chase Everspring is a retired solider and sellsword who hales from the city of Neverwinter. They are a loyal member of the Lords Alliance, a political organization that unites the various free cities and towns of the North. 

They moved to Phandolin and worked for the Rockseeker brothers after they and their partner discovered and adopted a Firbolg boy, Anuli.

Monster Tags: NPC

Habitat: Urban

ambiej123

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