Armor Class 13 (Leather)
Hit Points 3 (1d6)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
10 (+0)
CHA
12 (+1)
Skills Persuasion +3, Stealth +4
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Additional Proficiencies. Playing Card Set, Thieves’ Tools

Draconic Legacy. Taklak knows the Booming Blade cantrip with Charisma is his spellcasting ability.

Ear to the Ground. Taklak has a contact in any city he visits who provides information about the people and places of the local area.

Actions

Booming Blade Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage and then becomes sheathed in booming energy until the start of its next turn. If the target willingly moves 5 feet or more before then, the target takes 4 (1d8) thunder damage, and the spell ends.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Net. Ranged Weapon Attack: +4 to hit, range 5/15 ft., one target. Hit: A Large or smaller creature is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.

Bonus Actions

Draconic Roar (2/Long Rest). Taklak lets out a draconic roar at his enemies within 10 feet of himself. Until the end of his next turn, he and his allies have advantage on attack rolls against any of those enemies who could hear the roar.

Description

 Known commonly as Taklak, he is a mean Kobold who makes a meaner living tracking down people for pay. Unlike some people who collect bounties, though, Taklak isn’t a savage who follows quarry into or through the wilderness. He’s involved in a lucrative trade, in the place wherever he lives, that routinely tests his skills and survival instincts. What’s more, he isn’t alone, as a bounty hunter in the wild would be: Taklak routinely interacts with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help him succeed.

He is a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. He is also someone who has his ear to the street, aware of the doings of thieves’ guilds and street gangs, and is in frequent contact with people associated with the criminal underworld. The communities where Taklak plies his trade might be Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or less populous locations, perhaps Luskan or Yartar — any place that’s large enough to have a steady supply of potential quarries.

 
Personality Traits

• I would rather make a new friend than a new enemy.
• I blow up at the slightest insult.

Ideals

• Greed. I will do whatever it takes to become wealthy.

Bonds

• I’m trying to pay off an old debt I owe to a generous benefactor.

Flaws

• I turn tail and run when things look bad.

 

Equipment: A set of traveler’s clothes and a helm; a dagger; a sling and a pouch of 20 sling bullets; a net; a utility belt with a grappling hook and 50 feet of silk rope, 2 sets of manacles, a small knife, a set of thieves’ tools, a tinderbox, a steel mirror, 100 feet of string, a bag of ball bearings, a bag of caltrops, 10 iron spikes, a censer and 6 blocks of incense, a flask of oil, 2 jars of sealing wax, 2 vials or acid, 3 small bells, 3 candles, and 3 pieces of chalk; and a coinpurse containing 20 gp

Previous Versions

Name Date Modified Views Adds Version Actions
1/8/2022 10:00:01 AM
10
0
v.1.0
Coming Soon

Monster Tags: NPCKoboldhumanoid

Habitat: Urban

IamSposta

Comments

Posts Quoted:
Reply
Clear All Quotes