Medium Humanoid (Orc), Lawful Neutral
Armor Class 10
Hit Points 5 (1d8 + 1)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
9 (-1)
Skills Arcana +3, History +3, Medicine +2, Nature +3
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Draconic, Orc, Primordial
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Powerful Build. Urzul counts as Large when determining his carrying capacity (150 300) and the weight he can push, drag, or lift (300 600).

Researcher. When Urzul attempts to learn or recall a piece of lore, if he does not know that information, he often* knows where and from whom it can be obtained. Usually, this information comes from a library, scriptorium, university, or another sage or other learned person or creature.
   *(The knowledge he seeks might be secreted away in an almost inaccessible place, or that it simply cannot be found.)

Actions

Handaxe. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) slashing damage.

Small Knife (Improvised Weapon). Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.

Bonus Actions

Aggressive. As a bonus action, Urzul can move up to 30 ft. toward an enemy of his choice that he can see or hear. He must end this move closer to the enemy than he started.

Description

Urzul spent years learning the lore of the multiverse. He scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest him. His efforts have made him a master in his fields of study. Specialty: Professor

Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits. Most of the orcs that stay behind when the warriors go on their raids are weaker than their tribe mates or otherwise not suited for a life of battle. Worshipers of Luthic fall into this category, as do some of those that revere Yurtrus or Shargaas. But even these orcs are trained in combat, and all of them are expected to act like warriors if the lair is attacked or threatened.

Characteristics

Personality Traits

 • “I am horribly, horribly awkward in social situations.”
 • “I chant orcish war dirges during combat.”

Ideal

 • Logic. “Emotions must not cloud our logical thinking.” (Lawful)

Bond

 • “Every serious choice I make must be decided by signs or omens from the gods.”

Flaw

 • “I understand the value of civilization and the order that society brings.”

 

Equipment: A set of common clothes; a handaxe; a letter from a dead colleague posing a question Urzul has not yet been able to answer; a pouch containing a bottle of black ink, a quill, a small knife, and a folded sheet of parchment; and a pouch containing 10 gp.

Previous Versions

Name Date Modified Views Adds Version Actions
1/8/2022 9:42:08 AM
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0
v.1.0
Coming Soon

Monster Tags: NPCOrchumanoid

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

IamSposta

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