Claw Attacks. Two Melee Weapon Attacks: +7 to hit, reach 5 ft., one or two targets. Hit: 17 (2d12 + 4) piercing damage.
Piercing Screech. The Androgar screeches loudly at multiple enemies within a 15-foot radius of itself. Each creature within range, other than the Androgar, must succeed on a Constitution saving throw or take 11 (1d12 + 5) thunder damage. Succesful saves halve the damage.
Description
The Androgar resembles a large land-dwelling crab, with 6 eyes encircling the top of it's shell. Shell colors varies between a mixture of brown, black, and red. It has 2 giant claws it uses to burrow it's caves and pitfalls, and is extremely protective of it's territory. It rarely leaves it's tunnels, unless it is chasing down a potential meal.
Lair and Lair Actions
Pitfall Trap. The Androgar burrows caves and pitfalls around it's nesting area, and are almost perfectly hidden. It takes a perception check of 14 or higher to notice the odd ground. If a monster of medium size or larger steps on one of them, they must make an acrobatics check. An acrobatics check of 14 or higher is a success. Pitfalls are usually 30 feet deep. A failed save results in the target recieving 3d6 bludgeoning damage.
Previous Versions
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12/29/2018 2:25:21 AM
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18
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5
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12/30/2018 6:28:19 AM
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25
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1
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Coming Soon
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