Large Beast, Lawful Good
Armor Class 35 Magical Sparkles
Hit Points 306 (15d20 + 150)
Speed 60 ft., Fly 300 ft.
STR
18 (+4)
DEX
20 (+5)
CON
18 (+4)
INT
16 (+3)
WIS
15 (+2)
CHA
26 (+8)
Damage Resistances Necrotic
Damage Immunities Radiant
Condition Immunities Exhaustion, Petrified, Poisoned
Senses Darkvision 60ft, Passive Perception 15
Languages Celestial Understands, Common Understands, Elvish Understands, Sylvan Understands, Telepathy 60ft
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Charge: If the Alicorn moves at least 20 ft. straight toward a target and then hits it with a horn Attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.


Innate Spellcasting: The Alicorn's Innate Spellcasting ability is Charisma (spell save DC 19). The Alicorn can innately cast the following Spells, requiring no components: 

At will: Detect Evil and Good, Druidcraft, Pass without Trace
1/day each: Calm Emotions, Dispel Evil and Good, Entangle

Magic Resistance: The Alicorn has advantage on Saving Throws against Spells and other magical effects.

Magic Weapons: The Alicorn's weapon attacks are magical.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 35 (8d6 + 5) bludgeoning damage.

Horn: Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 50 (8d8 + 5) piercing damage.

Multiattack: The Alicorn makes two attacks: one with its hooves and one with its horn.

Healing Touch (3/Day): The Alicorn touches another creature with its horn. The target magically regains 123 (10d20 + 20) Hit Points. In addition, the touch removes all Diseases and neutralizes all Poisons afflicting the target.

Teleport (1/Day): The Alicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any Equipment they are wearing or carrying, to a location the Alicorn is familiar with, up to 1 mile away.

Legendary Actions

Legendary Actions

Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary actions are regained at the start of each turn.

Hooves: The Alicorn makes one Attack with its hooves.

Shimmering Shield (Costs 2 Actions): The Alicorn creates a shimmering, magical field around itself or another creature it can see within 60 ft. of it. The target gains a +5 bonus to AC until the end of the unicorn's next turn.

Heal Self (Costs 3 Actions): The Alicorn magically regains 123 (10d20 + 20) Hit Points.

Description

This is an Alicorn. It is the mixture of a unicorn and a pegasus. It is a bright, pretty pink color, and sparkles as if it was just dunked in a big tub of glitter.

Monster Tags: Misc Creature

Habitat: Forest

Nekopolitan

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