False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster. The treant deals double damage to objects and structures.
Mist of the Mind. As it is standing still, the treant emits a smoke like mist from it's body, causing hallucinations and madness among those who inhale it.
Multiattack. The treant makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Animate Trees (1/Day). The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Description
A enormous being rumored to reside within the forest, perched on bent legs that jut out at wild angles. It's arms, twisted branches that hold itself upright. While standing still it emits a smoke like mist that travels along the forest floor, sneaking into the air passages of unsuspecting travelers. It is a creature of rumor and tale, yet many are superstitious about it's existence.
Previous Versions
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1/9/2022 12:44:18 AM
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2
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1
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Coming Soon
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