Medium Fiend (Sorcerer), Chaotic Neutral
Armor Class 14 Natural Armor
Hit Points 87 (20d6)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
20 (+5)
INT
14 (+2)
WIS
15 (+2)
CHA
20 (+5)
Skills Arcana +10, Insight +8, Intimidation +15, Investigation +10
Damage Vulnerabilities Fire
Damage Immunities Cold
Condition Immunities Charmed, Frightened
Senses Passive Perception 19
Languages Common, Infernal
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Spellcasting. Bianca is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 19, +10 to hit with spell attacks). Bianca has following Sorcerer spells prepared:

Cantrips (at will): [frostbite], [ray of frost] 

1st level (4 slots): [chromatic orb], [ice knife] 

2st level (3 slots): [snilloc’s snowball swarm], [cloud of piercing icicles] 

3st level (3 slots): [sleet storm] 

4st level (3 slots): [ice storm] 

5st level (3 slots): [cone of cold]

6st level (2 slots): [investiture of ice] 

7st level (2 slots): [prismatic spray]

8st level (1 slots): [frozen domain (c)]

9st level (1 slots): [sheer cold]

Alert. Bianca’s aura is so cold that whenever a living being comes within 60 ft of her she can sense their heat. She becomes aware of the location and number of creatures present. Bianca can never be surprised and gets a +4 bonus for her initiative.

Aura of Cold. Whenever Bianca first enters combat, she becomes surrounded by a chill frost. Creatures that begin their turn within 5 ft of Bianca burden the full force of her cold and have disadvantage on all attack rolls against her and take 3d6 cold damage. If a creature starts its turn within 5 - 15 ft of Bianca, they take 2d6 cold damage. Any creature that comes within 60 ft of her feels an unnerving chill go through their spine and feel uneasy until they leave her aura. If Bianca is surprised, her Aura of Cold does not activate until her first turn in combat or until she takes damage for the first time. 

Queen of Frost (Phase 0 and 1). As an action, Bianca can summon monsters within an accumulated total of CR 12. After summoning the elementals, she cannot summon any more until all elementals have fallen. Once all of Bianca’s elementals have fallen, she can choose to enter her second Phase or summon more elementals. 

Domain of Everlasting Winter (Phase 2 or at will once per day). In the real world, the high temperatures made Bianca weak; once you enter her domain of cold, she gains her max HP in temporary HP and has advantage on all spell attacks except Sheer Cold. 

Once a creature enters Bianca’s Domain of Everlasting Winter, they cannot leave until they drop Bianca to 0 HP.  Creatures that are immune to cold damage now only have resistance, and creatures that are resistant to cold damage are negated. Every round that the creatures are in the Domain, they take 1d6 cold damage stacking at the start of their turn. If the creature is resistant or immune to cold damage, they can make a DC 15 Constitution save to delay the passive cold damage by 1 round.

Sheer Cold. Can only be cast once a creature is inside the Domain of Everlasting Winter. Sheer Cold is a 9th level spell unique to Bianca. She can cast it at will an unlimited amount of times per day. Bianca chooses one target to be afflicted with Sheer Cold but she must roll a natural 20 on the attack roll. Every round that Sheer Cold misses, the attack DC drops by 1. If a target is hit with Sheer Cold, they must make a DC 16 Constitution saving throw. On a successful save they drop to 0 HP but on a failed save, the target drops to 0 HP, falls unconscious, and is encased in a block of ice for 1 hour or until thawed by a 4th level or higher fire spell.

 

Bonus Actions

Lie to Rest. As a bonus action, Bianca can dismiss her elemental summons, turning them into piles of snow.

Reactions

Opportunity Attack.  Bianca can make an opportunity attack when a hostile creature that she can see moves out of her reach. To make the opportunity attack, she uses her reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves her reach.

Icy Escape (3 uses / day). As a reaction, Bianca can teleport to an unoccupied space within 30ft if she is hit by a ranged or melee attack and leaves behind a cute snowman in her place. The first time she uses this reaction she can surprise one creature within a 5ft radius of where she teleports.

Description

 

BACKSTORY

Bianca comes from the north region of Winterhold, once the region of a great empire that fell into an eternal winter. She doesn't talk about her past much but she is the daughter of the Empress of Winterhold who is said to be an evil witch who brought ruin to the empire and made it succumb into its everlasting winter. She was taken away by her supposed father where she was sent to the Plains to be a commoner to protect her from the chaos in her empire. Now she is looking for her father and an explanation of what happened to her people and her family.

DESCRIPTION

Bianca is a medium sized 16-year-old. She is still in her teenage years. Her body is fully pale like a corpse but she is totally alive. Not only that but her touch is always cold but she doesn't seem to feel any discomfort or cold. Known as a master of the cold magic. Surrounded by a cold aura at all times which if she stays in a room for too long it would lower its temperature to the negatives. Though the limits of her power haven't been seen yet, from what is known she is capable of freezing creatures such as lava golems.

Bianca may seem cold or that she doesn’t care about others, however, if you get to know her, you realize she is a passionate and smart girl who cares for her comrades. Some may describe her as cocky or stuck up, but she grew up around snobby royalty and it’s all she knows. She is constantly trying to keep her composure although she loses herself to passion more often than not. She fights her hardest when it’s for vengeance. She despises traitors and people with no convictions. 

APPEARANCE

Her appearance is of a girl in her teenage years. Her skin is completely pale, lacking any pigment in her skin but her eyes are of bright blue color and they are even bright in the dark even though they can be difficult to spot because of the robe she wears almost at all times. It is light blue, resembling a clear bright sky. Her clothing seems to be composed of fine white silk which she wears at almost all times tho whenever she is indoors or resting she changes to a kimono with a blue magnolia on it. She also hides 9 fluffy fox tails underneath her cloak and can be seen whenever she wears her kimono.

MAGIC ITEMS

Cold Heart (magic amulet). This amulet is an icy blue heart encased in an intricately designed frame of silver with a long silver chain that always feels icy cold. This amulet can only be removed from Bianca’s neck if she is killed. Once a humanoid creature places this amulet around their neck, their skin goes cold to the touch and they grow a whitetail. After attuning to the amulet, the wearer can summon one large ice elemental, three medium ice elementals, or six small ice elementals. After summoning the elementals, you cannot summon any more until all elementals have fallen. However, over time, the wearer will grow colder and colder and will only be able to cast support and healing spells for themselves. As they embody the Queen of Frost, they leave their comrades behind on their icy and heartless path to true cold. 

Vulpix. Vulpix is a magical cream-colored cloak. It has a silver fastener that resembles a leaping fox. This majestic cloak hovers just above the ground and has a large hood with a furry fox snout and ears. Vulpix grants the wearer a kind of invisibility. Creatures with a Passive Perception below 20 are unable to notice the wearer unless they succeed on a DC 17 Perception (Wisdom) save. Otherwise, the wearer is able to move silently among large crowds and remains unnoticeable until they take the hood off.

SageSin

Comments

Posts Quoted:
Reply
Clear All Quotes