Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Dual Shields. The bugbear carries two shields, each of which is accounted for in the bugbear's AC. The bugbear must stow or drop one of its shields to throw javelins.
Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage, plus 2 (1d4) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.
Shield Charge. The bugbear moves up to 30 feet in a straight line and can move through the space of any creature smaller than medium. The first time it enters a creature's space during this move, it makes a shield attack against that creature. If the attack hits, the target must also succeed on a DC 12 Strength saving throw or be pushed ahead of the bugbear for the rest of this move. If a creature fails the save by 5 or more, it is also knocked prone and takes 9 (3d4 + 2) bludgeoning damage, or 18 (6d4 + 2) bludgeoning damage if it was already prone.
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