Shearing. Whenever the arborcyte suffers 10 or more damage from a single attack, a length of its vines breaks free. This animated tendril is under the arborcyte's control, moving and acting as an extension of the creature. Each tendril has AC 14, 10 HP, and a speed of 10 feet.
Multiattack. The arborcyte makes two thorn vine attacks plus one animated tendril attack for each tendril it can see that has been created through its Shearing trait.
Thorn Vine. Melee Weapon Attack: +8, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage and the target is grappled (escape DC 16). Until this grapple ends the target takes 7 (2d6) acid damage at the start of each of the arborcyte's turns, and tendril attacks have advantage against the target. The arborcyte can grapple up to two creatures at one time.
Animated Tendril. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) piercing damage
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Description
An arborcyte is the corrupted soul of a druid slain in the failed defense of its woodland home. A mass of vines crawl to the dying druid to serve as a vessel into the afterlife. The druid's soul is then twisted by forces of desecration, and what arises is a shambling monstrosity consumed by the desire to destroy any life that enters its blighted glade.
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