Armor Class
16
(Chain Mail)
Hit Points
18
(4d6 + 4)
Speed
30 ft., Burrow 20 ft.
STR
14
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
10
(+0)
WIS
7
(-2)
CHA
8
(-1)
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Goblin, Undercommon
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Actions
Morningstar. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Some goblins delve very deep down into the underdark. These goblins evolve into black goblins. Black goblins have become stronger and tougher than normal goblins in order to survive deep down, while remaining as evil and cunning as their surface world kin.
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