Small Humanoid (Goblinoid), Neutral Evil
Armor Class 16 (Chain Mail)
Hit Points 18 (4d6 + 4)
Speed 30 ft., Burrow 20 ft.
STR
14 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
10 (+0)
WIS
7 (-2)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 8
Languages Goblin, Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Vicious Strike. If the goblin attacks an enemy that is not facing the goblin, the goblin can add 2 to its damage. 

Actions

Morningstar. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

Some goblins delve very deep down into the underdark. These goblins evolve into black goblins. Black goblins have become stronger and tougher than normal goblins in order to survive deep down, while remaining as evil and cunning as their surface world kin.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Bengt_the_Great

Comments

Posts Quoted:
Reply
Clear All Quotes