Tiny Construct, Unaligned
Armor Class 13 natural armor
Hit Points 22 (4d4 + 12)
Speed 30 ft., Fly 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
2 (-4)
WIS
6 (-2)
CHA
6 (-2)
Skills Perception +1
Damage Vulnerabilities Lightning
Damage Immunities Fire, Psychic
Senses Darkvision 60ft, Passive Perception 10
Languages understands the languages of its master but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Afterburners. The wyvern can consume 1 charge as a bonus action, doubling its flying speed until the start of its next turn.

Fuel. Over the course of a long rest, the wyvern can regain charges by consuming high-quality charcoal. It regains 1d4+1 charges for each 1 gp of charcoal consumed to a maximum of 10.

If the wyvern drops to 0 charges, the wyvern falls prone and unconscious until it is recharged with at least 2 gp of charcoal.

Immutable form. The wyvern is immune to any spell or effect that would alter its form.

Magic Resistance. The wyvern has advantage on saving throws against spells and other magical effects.

 

Actions

Mechanical Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. 

Dragonling Breath (Recharge 5-6). The wyvern consumes 3 charges and exhales fire in a 15-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 17(5d6) fire damage on a failed save, or half as much damage on a success.

Reconstitute. The wyvern consumes 1 charge, regaining 2d6+3 hit points.

Description

This limited edition clockwork wyvern comes with a fully-operational, miniature coal engine. Thanks to an intricate mix of steam-powered gears and pistons, the construct has lifelike movements and mannerisms.

JVGenesisMage

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