Hive Mentality: While this creature is within 5ft of a friendly Chitoraptor, it becomes immune to the Frightened condition. If a friendly Chitoraptor Alpha is killed within 30ft of this creature, they immediately become Frightened of all hostile creatures for one minute or they pass a DC15 WIS save at the start of their next turns.
Keen Senses (Sight): This creature has advantage on Perception (WIS) checks that use their sense of sight.
Leap: If this creature moves at least 20ft in a straight line towards a target and hits them with a Claw attack, the target must pass a DC11 STR save or be knocked Prone.
Telepathy: This creature can use a free action to give telepathic commands up to 25 words to any friendly creature within 30ft of it.
Bite: 5ft range, +3 to hit, 1D4+12Piercing damage.
Claw: 5ft range, +3 to hit, 1D6+2 Piercing or Slashing damage.
Brood Control: As a bonus action, this creature can choose up to two hostile creatures it can see within 60ft If a friendly Chitoraptor attacks those creatures they have an additional +1 modifier to their melee attack rolls.
Survival Instinct: When this creature is at its original hit points or less, it can Disengage as a bonus action.
Description
The de facto leaders of Chitoraptor packs are known as alphas. They can be generally marked out by their vibrant chitin colours and darker claw colours. They lead through psionic commands and act as a beacon of calm for their peers. Alphas are born for their purpose and grow quickly to their roles requirements.
Comments