Medium Monstrosity, Lawful Neutral
Armor Class 13 Natural armour
Hit Points 18 (3d12)
Speed 35 ft., Burrow 15 ft.
STR
14 (+2)
DEX
15 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws DEX +4, CHA +3
Skills Intimidation +3, Stealth +4
Senses Darkvision 60ft, Passive Perception 12
Languages Understands Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Hive Mentality: While this creature is within 5ft of a friendly Chitoraptor, it becomes immune to the Frightened condition. If a friendly Chitoraptor Alpha is killed within 30ft of this creature, they immediately become Frightened of all hostile creatures for one minute or they pass a DC15 WIS save at the start of their next turns.

Keen Senses (Sight): This creature has advantage on Perception (WIS) checks that use their sense of sight.

Leap: If this creature moves at least 20ft in a straight line towards a target and hits them with a Claw attack, the target must pass a DC11 STR save or be knocked Prone.

Telepathy: This creature can use a free action to give telepathic commands up to 25 words to any friendly creature within 30ft of it.

Actions

Bite: 5ft range, +3 to hit, 1D4+12Piercing damage.

Claw: 5ft range, +3 to hit, 1D6+2 Piercing or Slashing damage.

Bonus Actions

Brood Control: As a bonus action, this creature can choose up to two hostile creatures it can see within 60ft If a friendly Chitoraptor attacks those creatures they have an additional +1 modifier to their melee attack rolls.

Mythic Actions

Survival Instinct: When this creature is at its original hit points or less, it can Disengage as a bonus action.

Description

The de facto leaders of Chitoraptor packs are known as alphas. They can be generally marked out by their vibrant chitin colours and darker claw colours. They lead through psionic commands and act as a beacon of calm for their peers. Alphas are born for their purpose and grow quickly to their roles requirements.

ByzantiaDev

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