Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The Arctic Wolf makes two bite attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Ram. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 23 (6d6 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Cold Breath (Recharge 5-6). The Arctic Wolf exhales freezing air in a 20-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
Description
Arctic wolves are found in tall mountains and arctic environments. They are as large as dire wolves, but they have snow-white fur and icy blue eyes. They can be found in packs when in the wild, but when they are tamed, they are vicious defenders of their masters.
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