Medium Monstrosity, Chaotic Evil
Armor Class 20 Natural armor
Hit Points 340 (20d12 + 100)
Speed 45 ft., Climb 45 ft.
STR
23 (+6)
DEX
16 (+3)
CON
18 (+4)
INT
20 (+5)
WIS
17 (+3)
CHA
14 (+2)
Saving Throws STR +11, CON +9, INT +10
Skills Perception +8
Damage Vulnerabilities Psychic
Damage Resistances Necrotic, Radiant
Damage Immunities Acid, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight, Darkvision, Passive Perception 18
Languages Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Shapechanger. Baba Lysaga can use an action to polymorph into a swarm of insects (flies), or back into her true form. While in swarm form, she has a walking speed of 5 feet and a flying speed of 30 feet. Anything she is wearing transforms with her, but nothing she is carrying does.

Spellcasting. Baba lysaga is a 8-level spellcaster. Its spellcasting ability is [intelligence] (spell save DC 16, +9 to hit with spell attacks). Baba lysaga has following [wizard] spells prepared:
Cantrips (at will): [acid splash], [firebolt], [light], [mage hand], [prestidigitation]
1st level (4 slots): [detect magic], [magic missile], [sleep], [witch bolt]

2nd level (3 slots): [crown of madness], [enlage/reduce], [misty step]

3rd level (3 slots): [dispel magic], [counterspell], [fireball], [lightning bolt]                                                       

4th level (3 slots): [blight], [evards black tentacles], [polymorph]

Actions

Multiattack. Baba lysaga can make two Claw attacks or one Claw Attack and a spell attack

Claws. Melee unarmed Attack: +12 to hit, reach 10 ft., 1 target. Hit: 27 (4d6 + 9) [slashing] damage. 

Horrible flies. RangedWeapon Attack: +12 to hit, range 60/120 ft., 2 target. Hit: 16 (3d8) [acid] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Rough skin. After an Attack hits baba lysaga, she can use her reaction to reduce the incoming damage by 2d10 + 5 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Seabass02

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