Trampling Charge. If the Buraq moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Innate Spellcasting. The Buraq can cast a number of innate spells. The spell save is equal to a DC 16 and its spells only require verbal components if needed. In addition, the Buraq can only cast these spells if it is fully exposed to the sky.
At will: Minor Illusion, Silence,
3/day: Moonbeam
1/day: Sunbeam
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If this creature has the tag of Undead, Fiend, or Abberation it takes an extra 2d8 radiant damage.
Doom Face. The Buraq Glares at a creature it can see within 90ft. That creature must succeed a DC 17 Wisdom saving throw or become frightened for 1 round and have disadvantage on all Wisdom saves for 1 day. If the creature succeeds it immune to the Buraq's doom face for 24 hours.
Description
The great horse beasts of the south, Buraq are powerful mounts in the crossing lands and act as allies to great kings and Holy knights. Buraq's can be bound to the service of a Paladin with the spell Find Lesser Stead. Many Buraq's have been cited as holy horses of the gods. Some say they feed of of happy emotions and a pure heated being can feed both the creature and the humanoid forever.
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