Medium Humanoid (Any Race)
Armor Class 15 Unarmored Defense
Hit Points 102 (12d8 + 48)
Speed 35 ft.
STR
16 (+3)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws CON +7
Skills Survival +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Passive Perception 12
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The valhalla berserker can make two attacks per turn.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (1d12 + 3) slashing damage. 

Reactions

Powerful Slasher. Whenever the valhalla berserker hits with an opportunity attack the target takes an additional die of damage and has their speed reduced by 10 ft.

Description

Valhalla berserkers are berserkers and barbarians who have died and their spirits have been led to the realm of Valhalla. These spirits can answer the call of the magic items known as Horns of Valhalla.

jtd19

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