Medium Humanoid (Any Race), Any Alignment
Armor Class 20 Unarmored Defense
Hit Points 189 (18d8 + 108)
Speed 40 ft.
STR
20 (+5)
DEX
18 (+4)
CON
22 (+6)
INT
12 (+1)
WIS
18 (+4)
CHA
11 (+0)
Saving Throws STR +10, CON +11, WIS +9
Skills Athletics +10, Perception +9, Survival +9
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 19
Languages Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The Valhalla Berserker makes three attacks per turn.

Greater Shining Greataxe. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 19 (2d12 + 5) slashing damage and 14 (4d6) radiant damage. 

Reactions

Powerful Slasher. Whenever the Valhalla Berserker hits a target with an opportunity attack the target takes an additional die of damage and has their speed reduced by 20 ft.

Description

Valhalla berserkers are berserkers and barbarians who have died and their spirits have been led to the realm of Valhalla. These spirits can answer the call of the magic items known as Horns of Valhalla. More powerful warriors are given specially crafted magic weapons to continue and improve their fighting prowess.

Previous Versions

Name Date Modified Views Adds Version Actions
1/10/2022 2:45:08 AM
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1/10/2022 2:45:43 AM
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1/10/2022 3:01:10 AM
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jtd19

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