Medium Humanoid (Any Race)
Armor Class 18 Unarmored Defense
Hit Points 152 (16d8 + 80)
Speed 35 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
10 (+0)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws STR +9, CON +9
Skills Perception +7, Survival +7
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Passive Perception 17
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The Valhalla Berserker makes three attacks per turn.

Shining Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 12 (1d12 + 5) slashing damage and 7 (2d6) radiant damage. 

Reactions

Powerful Slasher. Whenever the Valhalla Berserker hits a target with an opportunity attack the target takes an additional die of damage and their speed is reduced by 15 ft.

Description

Valhalla berserkers are berserkers and barbarians who have died and their spirits have been led to the realm of Valhalla. These spirits can answer the call of the magic items known as Horns of Valhalla. More powerful warriors are given specially crafted magic weapons to continue and improve their fighting prowess.

Previous Versions

Name Date Modified Views Adds Version Actions
1/10/2022 3:14:09 AM
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Coming Soon
jtd19

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