Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Magic Resistance. The valhalla berserker has advantage on saving throws against spells and other magical effects.
Multiattack. The Valhalla Berserker makes four attacks per turn.
Supreme Shining Greataxe. Melee Weapon Attack: +15 to hit, reach 15 ft., 1 target. Hit: 22 (2d12 + 9) slashing damage and 21 (6d6) radiant damage.
Shining Bolt. RangedWeapon Attack: +12 to hit, range 100/300 ft., 1 target. Hit: 44 (8d10) radiant damage.
Powerful Slasher. Whenever the Valhalla Berserker hits a target with an opportunity attack the target takes an additional die of damage and it's speed is reduced to 0 ft. for the rest of the round.
Description
Valhalla berserkers are berserkers and barbarians who have died and their spirits have been led to the realm of Valhalla. These spirits can answer the call of the magic items known as Horns of Valhalla. More powerful warriors are given specially crafted magic weapons to continue and improve their fighting prowess. The most powerful of these warriors can even rival dragons in combat.
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