Special Trait. imunity to frost
Spellcasting. The aractoon is a 4th-level spellcaster. Its spellcasting ability is [intelligence] (spell save DC #, +# to hit with spell attacks)]
Special trait. Can take controller of dead cannot raise dead,
Special trait. Can infest someone to become another aractoon
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 1 (3d6 + 1) blunt damage.
Action Ranged Attack. RangedWeapon Attack: +4 to hit, range 35 ft., 3 target. Hit: 1(3d8+ 4) frost damage.
No bonus actions
Reaction Name. Phonic sense if it makes a 17 wisdom check it anticipates your move and dodges it
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A being with a giant spider for a body but the upwards characteristics an infernal person but frost.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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