Large Aberration, Chaotic Evil
Armor Class 15 Natural
Hit Points 80 (80d20)
Speed 40 ft., Swim 0 ft.
STR
14 (+2)
DEX
15 (+2)
CON
20 (+5)
INT
15 (+2)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws CON +7
Skills Perception +10
Damage Immunities Cold
Condition Immunities Grappled
Senses Darkvision, Passive Perception 18
Languages Abyssal, Common, Deep Speech, Draconic, Giant, Goblin, Infernal Most monster languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Trait. imunity to frost

Spellcasting. The aractoon is a 4th-level spellcaster. Its spellcasting ability is [intelligence] (spell save DC #, +# to hit with spell attacks)] 

Special trait. Can take controller of dead cannot raise dead, 

Special trait. Can infest someone to become another aractoon 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 1 (3d6 + 1) blunt damage. 

Action Ranged Attack. RangedWeapon Attack: +4 to hit, range 35 ft., 3 target. Hit: 1(3d8+ 4) frost damage.

Bonus Actions

No bonus actions

Reactions

Reaction Name. Phonic sense if it makes a 17 wisdom check it anticipates your move and dodges it

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A being with a giant spider for a body but the upwards characteristics an infernal person but frost.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

Isaconas

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