Armor Class 10
Hit Points 4 (1d8)
Speed 40 ft.
STR
14 (+2)
DEX
10 (+0)
CON
10 (+0)
INT
9 (-1)
WIS
12 (+1)
CHA
8 (-1)
Skills Nature +1, Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common, Loxodon, Sylvan
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Additional Proficiency. Woodcarver’s Tools

Equine Build. Dunja counts as one size larger when determining her carrying capacity (180 360) and the weight she can push or drag (360 720). In addition, any climb that requires hands and feet, costs 4 extra feet per foot of movement, instead of the normal 1 extra foot.

Actions

Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Javelin (4). Melee or Ranged Weapon Attack: +4 to hit, reach 5 or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Charge. If the Centaur moves at least 30 feet straight toward a target and then hits it with a melee weapon attack on the same turn, it can immediately follow that attack with a bonus action, making one attack against the target with its hooves.

Description

Dunja Is a member of a blessed community, built on the ideals of harmony. In the Selesnya Conclave, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat’Selesnya. As a member of the Selesnya Conclave, Dunja is surrounded by people and other creatures who share her worldview and her longing for deeper spiritual communion with the world. She has a fervent desire to share the joy she experiences with Ravnica. Like all centaurs, Dunja celebrates life and growth, and at the same time she reveres the traditions of the past.

Characteristics

Personality Traits

 • Seeing illness or injury in any creature saddens me.
 • Nature offers rich and abundant metaphors for understanding the complexities of life.

Ideal

 • Life. Preserving life and nature is always a worthwhile endeavor. (Good)

Bond

 • I’ll sing the invitation of Mat’Selesnya with my dying breath.

Flaw

 • I have a fierce temper that doesn’t reflect the inner calm I seek.

 

Equipment: A Selesnya insignia, a healer's kit, 4 javelins, robes, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins).

 

Contacts

As a member of the Selesnya Conclave, Dunja can count on her guild mates to provide shelter and aid. Dunja and her companions can find a place to hide or rest in any Selesnya enclave in the city, unless she has proven to be a danger to them. The members of the enclave will shield her from the law or anyone else searching for her, though they will not risk their lives in this effort.

In addition, as a guild member Dunja receives free healing and care at a Selesnya enclave, though she must provide any material components needed for spells.

Selesnya Ally

 • A wise centaur trainer, Kotyali, believed in me even though I was a terrible student.

Selesnya Rival

 • A “good friend,” Pinya, has risen to become a Ledev guardian.

Other Contact

 • I once had a heated public argument with an Izzet chemister named Ovlan. Neither of us is allowed back into that restaurant, so we argue at the one across the plaza now.

 

Selesnya centaurs favor long, flowing hair. The upper bodies of centaurs are comparable to human torsos in size, and their lower equine bodies average about 4 feet tall at the withers.

The Conclave is committed to resisting the ambitions of the other guilds — with military force if necessary. Though they are smaller than a human rider mounted on a horse, centaurs fill similar roles as cavalry warriors, messengers, outriders, and scouts. Among the Selesnya, centaurs are also the voices of memory and history, preserving old ways and keeping alive the legends of ancestral heroes. Sylvan is widely spoken in the Selesnya Conclave, for it is rich in vocabulary to describe natural phenomena and spiritual forces. Selesnya centaurs are fiercely loyal to their individual communities as well as the guild as a whole.

Monster Tags: NPCfey

Habitat: ForestGrasslandHillUrban

IamSposta

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