Armor Class
14
Old sturdy armour (tier 1)
Hit Points
45
(8d8 + 16)
Speed
30 ft.
STR
15
(+2)
DEX
15
(+2)
CON
13
(+1)
INT
11
(+0)
WIS
14
(+2)
CHA
11
(+0)
Saving Throws
STR +4, DEX +4, CON +3, WIS +4
Skills
Stealth +6
Senses
Passive Perception 12
Languages
Common + one random extra
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Wildland veterans. The light cavalryman can always find food in a forest or grassland environment.
Cavalry. The light cavalryman has disadvantage on lance attacks when dismounted.
Actions
Multiattack. The light cavalryman makes two attacks.
Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 2) piercing damage.
Lance. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +2 to hit, range 120/400 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Fast shock cavalry that can serve a number of battlefield roles, what they lack in pure strength and power they make up for in speed and versatility.
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