Keen Hearing and Smell. The abyssal dire wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The abyssal dire wolf has advantage on an attack roll against a creature if at least one of the abyssal dire wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 4): bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Nightmare Howl. The Abyssal Dire Wolf howls and resurrects three wolves around it to attack. They disappear after three turns. They also attack on the Abyssal Dire Wolf's initiative. Recharges after a short/long rest. Read/paraphrase this when the wolf uses this action:
The wolf howls a dreadful howl and the ground starts shaking. Around it three wolves rise from the ground, fur hanging off them in shreds, hearts still beating under their visible rib cage. They growl and leap to attack.
Description
The Abyssal Dire Wolf is a big creature, with a long red tail and glowing yellow eyes. It carries a large shield in its mouth, given to it by its master. Its red fur seems to emanate a halo of death. It is a summonable creature and will follow the summoner everywhere they go. It is also tamable, you just need a (animal handling) (DC 15) but if you give it food, the DC lowers to 10.
Previous Versions
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1/3/2022 6:14:18 PM
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1/6/2022 5:44:33 PM
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1/10/2022 5:05:05 PM
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6
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3
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Coming Soon
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I love this beast