Huge Giant, Neutral
Armor Class 16 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 40 ft.
STR
24 (+7)
DEX
14 (+2)
CON
20 (+5)
INT
16 (+3)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws DEX +7, CON +10, WIS +8, CHA +8
Skills Acrobatics +7, Athletics +12, Insight +8, Perception +8
Senses Passive Perception 18
Languages Common, Giant
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Evasion. If the giant is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the giant instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting. The giant's innate spellcasting ability is Charisma (DC 16). It can innately cast the following spells, requiring no material components:

At will: detect magic, fog cloud, light

3/day each: feather fall, fly, gust of wind, hold person, misty step, telekinesis

1/day each: cone of cold, control weather, gaseous form

Stunning Strike (3/Day). Once per turn, when the giant hits a creature with a melee weapon attack, it can force the creature to make a DC 16 Constitution saving throw or be stunned until the end of the creature's next turn.

Actions

Multiattack. The giant makes three unarmed strikes. It can use Giant Fist of the Unbroken Air in place of one unarmed strike, if available.

Unarmed Strike. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Rock. Ranged Weapon Attack: +12 to hit, reach 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Giant Fist of Unbroken Air (3/Day, 1/Turn). The giant chooses a creature it can see within 60 feet of it and hits it with a blast of compressed air. The creature must make a DC 16 Strength saving throw. On a failed save, the creature takes 33 (6d10) bludgeoning damage, and is pushed up to 30 feet away and knocked prone. On a successful save, the creature takes half as much damage, and isn't pushed or knocked prone.

Description

Due to where they live, some cloud giants have become natural wind disciples that have spent a lifetime mastering the martial arts combined with the power of the air elements. Armed with a few spells and its fists, the giant can harness the power of the wind and hit opponents with the force of a hundred punches.

Monster Tags: Cloud Giant

Habitat: Mountain

SadHorizon

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