Enrage. When an allied Cerebus dies within 30 feet of it, Cerebus gains +2 to AC, +5 feet to speed, and the Energy Sphere now has recharges on a 3-6.
False Appearance. While the Cerebus remains motionless, it is indistinguishable from an inanimate statue.
Bash. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 10 (2d6 + 3) Bludgeoning damage.
Energy Sphere (Recharge 5-6). Ranged Weapon Attack: +2 to hit, range 10/30 ft., 1 target. Hit: 12 (4d4 + 2) Force damage.
Description
Although they do not resemble the mythological three-headed dog, this name was chosen due to their nature as protectors of Hell. However, it's not yet known why some stay dormant despite provocation.
Despite the fact that keeping an energy orb stable takes a considerable amount of focus and effort, they seem to always keep one in hand, possibly due to symbolic or sentimental reasons.







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