Large Fiend, Lawful Evil
Armor Class 18 Natural Armor
Hit Points 100 (5d20)
Speed 25 ft.
STR
15 (+2)
DEX
8 (-1)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +5, CON +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Petrified, Poisoned
Senses Tremorsense 40 feet, Passive Perception 11
Languages Infernal but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Enrage. When an allied Cerebus dies within 30 feet of it, Cerebus gains +2 to AC, +5 feet to speed, and the Energy Sphere now has recharges on a 3-6.

False Appearance. While the Cerebus remains motionless, it is indistinguishable from an inanimate statue. 

Actions

Bash. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 10 (2d6 + 3) Bludgeoning damage. 

Energy Sphere (Recharge 5-6). Ranged Weapon Attack: +2 to hit, range 10/30 ft., 1 target. Hit: 12 (4d4 + 2) Force damage.

Description

Although they do not resemble the mythological three-headed dog, this name was chosen due to their nature as protectors of Hell. However, it's not yet known why some stay dormant despite provocation.

Despite the fact that keeping an energy orb stable takes a considerable amount of focus and effort, they seem to always keep one in hand, possibly due to symbolic or sentimental reasons.

Monster Tags: constructfiend

DungeonOT

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