Ultimate Comfort: It lulls the victim into thinking it feels it's in its calmest and most comfortable state. Robbing the victim of any desire to ever stand again. At the start of each of the targets turn they make a saving throw. The target must succeed on a (DC 14 CON or CHA Save) or be unwilling to move. After every failed saving throw, the DC increases by 1, to a maximum of 18.
Spellcasting. The Cha'Ar is a 2nd level caster.
The Cha'Ar has following spells prepared:
1st level (2): Charm Person
2nd Level (2): Calm Emotions
Recline: Cha'Ar arches its' back to induce a slumber-like state upon the victim. The target is considered prone.
Rock-A-Bye: Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 4) psychic damage. A creature affected by this attack has disadvantage on CON saving throws until the end of this creatures next turn.
Acupressure: Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) Necrotic Damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the Cha'Ar regains hit points equal to that amount.
Sit and Spin: If attacked from the front, with someone seated, the Cha'Ar can shift its cushions and impose disadvantage on the attack. If an attack misses this way, the attacker must roll a d20. Upon rolling between 1-10, the attack hits the seated individual for half the total damage. Upon rolling between 11-20, the attack misses both targets.
Description
A chair that looks old and worn with blood red upholstered cushions, with a shimmer only seen in the right light. Often found with the skeletal remains of its previous occupant seated upon it. Despite the worn appearance, something about its design makes it look like the the most comfortable chair in the world.
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Posted Jan 11, 2024Damn, that's cool! Would love to see it in any game I play.