Medium swarm of Medium humanoids, Any Alignment
Armor Class 12
Hit Points 90 (15d12)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
12 (+1)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws WIS +8, CHA +6
Skills Intimidation +12, Persuasion +12, Religion +2
Damage Resistances Psychic
Damage Immunities Necrotic
Senses Blindsight, Passive Perception 12
Languages Any one language (usually Common)
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

Cantrips (at will): [spell]Chill Touch[/spell], True Strike, thaumaturgy

1st level (4 slots): [Tooltip Not Found], cure wounds, False Life

2nd level (3 slots) [Tooltip Not Found][
3rd level (3 slots) [spell]Lightning Bolt/spell][spell]Fear/spell]spell]Animate dead/spell]spell]Vampiric Touch/spell]
4th Level (3 slots)spell]Phantasmal Killer/spell]spell]Blight/spell]
5th Level (2 slots)spell]Dominate Person/spell]spell]Animate dead/spell]

Actions

Bonus action cast cast suggestion/Fear/P.Killer/Dominate Persion (roll1d4)
first 5 turns, Bonus action summon 5/4/3/2/1 zombie/skeletons (roll 1d10)
Quarterstaff.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4(1d6) bludgeoning damage.

Description

Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.

Monster Tags: NPC

Habitat: Urban

Scarpirate

Comments

Posts Quoted:
Reply
Clear All Quotes