Turn Resistance. Bontu has advantage on any saving throws against any effect that turns undead.
Legendary Resistance (3/day). If Bontu fails a saving throw, he can choose to succeed instead.
Magic Weapons. Bontu's weapon attacks are magical.
Innate Spellcasting. Bontu's innate spellcasting ability is Wisdom (spell save DC-18). He can innately cast the following spells, requiring no material components:
At Will: Detect Magic, Major Image
3/day Each: Vampiric Touch, Hunger of Hadar, Fear
1/day Each: Feeblemind, Maddening Darkness
Multiattack. Enter the description for your action.
Spear of Ambition. Melee Weapon Attack: +17 to hit, reach 15 ft. or range 20/60 ft., one target. Hit: (3d6 + 9) piercing damage plus (4d6) acid damage.
Bite. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 15 (1d6+9) piercing damage.The target then makes a DC-25 Strength saving throw and is treated as grappled by Bontu and take (1d10) piercing damage per turn on failure. While a creature is in Bontu's mouth, he cannot bite again. The target will repeat saving throws every turn until they succeed, Bontu is destroyed, or they are dead themselves.
At the end of another creature’s turn, Bontu can use a legendary action. Only one legendary action can be used at a time and Bontu cannot use legendary actions while incapacitated. Bontu regains its legendary actions at the start of its next turn.
Attack. Bontu attacks once with his Spear of Ambition.
Shadows of the God-Pharaoh. Bontu casts Maddening Darkness.
Disengage (Costs 3 Actions). Bontu attacks once with his Bite attack, but instead of grappling he throws the target 50 ft. in the direction of his choice. The target takes (5d6) bludgeoning damage from the impact.
Description
Credits to Christopher Willet from "Forces of the God-Pharaoh"
Previous Versions
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1/11/2022 12:56:21 AM
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4
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1.0
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Coming Soon
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1/11/2022 6:26:46 AM
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5
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0
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1.1
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Coming Soon
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