Tiny Construct, Unaligned
Armor Class 14 Natural Armor
Hit Points 2 (1d4)
Speed 15 ft., Fly 60 ft.
STR
3 (-4)
DEX
15 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Damage Resistances Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 120 ft., Passive Perception 13
Languages understands Common but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Flyby. The warforged warbler doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight. The warforged warbler has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Telepathic Bond. While the warforged warbler is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other.

Calming Mist (Recharge 5–6). The warforged warbler releases a calming gas in a 5-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 11 Charisma saving throw or become charmed by the warbler for 1 minute. While charmed in this way, the creature is incapacitated and has a speed of 0.

Actions

Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Description

Often built by Artificers who need a scouting device, Warforged Warblers have become a common form of messenger in conflict zones. In addition to providing a safe reconnaissance platform, the small construct can also provide non-lethal crowd dispersal at a moment's notice.

Be it by the Artificer themselves, or a more eccentric and well-off spellcaster who ordered the device built, these small devices are sometimes claimed as familiars. If their databanks are left un-purged for long periods, they often times develop unique quirks and even occasionally personalities.

Monster Tags: Misc Creature

Habitat: Urban

Aquifn

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