Flyby. The warforged warbler doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Sight. The warforged warbler has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Telepathic Bond. While the warforged warbler is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically with each other.
Calming Mist (Recharge 5–6). The warforged warbler releases a calming gas in a 5-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 11 Charisma saving throw or become charmed by the warbler for 1 minute. While charmed in this way, the creature is incapacitated and has a speed of 0.
Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Description
Often built by Artificers who need a scouting device, Warforged Warblers have become a common form of messenger in conflict zones. In addition to providing a safe reconnaissance platform, the small construct can also provide non-lethal crowd dispersal at a moment's notice.
Be it by the Artificer themselves, or a more eccentric and well-off spellcaster who ordered the device built, these small devices are sometimes claimed as familiars. If their databanks are left un-purged for long periods, they often times develop unique quirks and even occasionally personalities.
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