Armor Class
15
Natural
Hit Points
15
(1d20)
Speed
STR
15
(+2)
DEX
8
(-1)
CON
10
(+0)
INT
5
(-3)
WIS
5
(-3)
CHA
10
(+0)
Saving Throws
STR +4
Damage Vulnerabilities
Fire
Damage Resistances
Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Deafened, Exhaustion, Frightened
Senses
Blindsight, Passive Perception 1
Languages
Undercommon
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Action Name. Touch attack casts Frost Touch
Action Melee Attack. Swings it's lumpy arms 1d6 melee, B
Description
Large tall, clay enchanted figures found at daybreak.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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