Large Monstrosity, Neutral
Armor Class 15 Natural
Hit Points 15 (1d20)
Speed
STR
15 (+2)
DEX
8 (-1)
CON
10 (+0)
INT
5 (-3)
WIS
5 (-3)
CHA
10 (+0)
Saving Throws STR +4
Damage Vulnerabilities Fire
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Deafened, Exhaustion, Frightened
Senses Blindsight, Passive Perception 1
Languages Undercommon
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Action Name. Touch attack casts Frost Touch

Action Melee Attack.  Swings it's lumpy arms 1d6 melee, B

Description

Large tall, clay enchanted figures found at daybreak.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

QuintCube

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