Large Plant (Demon), Chaotic Evil
Armor Class 15
Hit Points 157 (15d10 + 7)
Speed 40 ft.
STR
15 (+2)
DEX
13 (+1)
CON
17 (+3)
INT
8 (-1)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws INT +2, WIS +7
Damage Resistances Poison
Senses Darkvision, Passive Perception 14
Languages Abyssal, Common Common, Abbysal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Needles: Ranged Weapon Attack: +6 to hit, (20/60), one target. Hit: 10 (2d6 + 1) piercing damage.

Spores (Recharge 6): A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become Poisoned. While Poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success. Emptying a vial of Holy Wateron the target also ends the Effect on it.

Net fungy (Recharge 6): A net is thrown towards a creature (20/60). When it failes a DC 15 dexterity saving throw the creature becomes restrained. At the end of eacht turn the creature can make a DC 15 strenght saving throw to try to come loose.

Bonus Actions

Multyattack. Bog Sandozy can use two different attacks each turn.

Bassie_7

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