Tiny Beast, Unaligned
Armor Class 13 (Natural Armor)
Hit Points 4 (1d4 + 2)
Speed 30 ft., Burrow 5 ft.
STR
6 (-2)
DEX
11 (+0)
CON
14 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws CON +4
Senses Tremorsense 5 ft., Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Keen Smell: The armadillo has advantage on Wisdom (Perception) checks that rely on smell.

Hold Breath: The armadillo can hold it's breath for 3 minutes.

Inflate. The armadillo can, as an action, inflate its intestines to become more buoyant giving it advantage on Strength(Athletics) checks to swim.

Prey's Retreat: The armadillo can take the Disengage or Dash action as a bonus action.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Defensive Curl: The armadillo can roll into a ball as an action. Until it emerges, it gains a +4 bonus to AC, and it has advantage on Strength and Constitution saving throws. While in a ball, it is prone, its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the only action it can take is a bonus action to emerge from its ball.

Monster Tags: Misc Creature

Habitat: DesertForestHill

Duo9226

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