Keen Smell: The armadillo has advantage on Wisdom (Perception) checks that rely on smell.
Hold Breath: The armadillo can hold it's breath for 3 minutes.
Inflate. The armadillo can, as an action, inflate its intestines to become more buoyant giving it advantage on Strength(Athletics) checks to swim.
Prey's Retreat: The armadillo can take the Disengage or Dash action as a bonus action.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Defensive Curl: The armadillo can roll into a ball as an action. Until it emerges, it gains a +4 bonus to AC, and it has advantage on Strength and Constitution saving throws. While in a ball, it is prone, its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the only action it can take is a bonus action to emerge from its ball.
Comments