Medium Undead, Neutral Evil
Armor Class 10 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 30 ft.
STR
12 (+1)
DEX
8 (-1)
CON
14 (+2)
INT
3 (-4)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the Zombie Wolf to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Zombie Wolf drops to 1 hit point instead.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Monster Tags: Misc Creatureundead

Habitat: ForestHill

Biscuits_of_Rowan

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