Special Trait Name. Swallow. Grapples anything large and under. While the victim is in the stomach it takes 81 acid damage each time it's the dragons turn.
Spellcasting. The Black Zeph is a 30 level spellcaster. Its spellcasting ability is 3d20+10. The Black Zeph has following Sorcerer spells prepared:
Cantrips 30th level: Meteor shower, Lightning strike
1st level: Acid splash, Dark portal
Action Name. Dark Breath: Recarge 5-6 turns. Hits for 60 damage and the victim must complete a 18 dexterity save throw.
Action Melee Attack. Tail smack: +10 (1d20) to hit, reach 15# ft target. Hit: 55(2d20 + 5) [Melee] damage.
Action Ranged Attack. Dark fire ball: +10(1d20) to hit, range 30/300 ft., # target. Hit: 70 (3d20 + 10) [Pricing] damage.
Tail swipe. On reaction the Black Zeph swipes his tail on the floor dealing 5 Melee damage and knocks you prone.(unless it's after a parry or if there more than 40 feet away)
The Black Zeph has one legendary acion
Golden fire (costs 3 turns) . The Black Zeph charges his gold fire and releases it for 100 damage if not blocked or parryed. If blocked or parryed it does 50 damage.
Description
There is only one Black Zeph on the planet. No one has lived to tell the tale. Will you be the first?
Lair and Lair Actions
The Black Zeph lives in the dark portal.
Lair Actions
On initiative count +5 (on initiative), the [Black Zeph] takes a lair action to cause one of the following effects; the [Black Zeph] can’t use the same effect two rounds in a row:
- Roar. Roars so loud the roof crumbles in.
- Shake. Can shake the floor which knocks them prone.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Crumble
- Lava.
If the Black Zeph dies, these effects fade over the course of 2d20 days.
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