Incorporeal. The Specter's body is fluid and always moving like water. It can choose to make itself and anything it touches incorporeal to pass through solid objects.
Incorporeal Shift. The Specter turns incorporeal until the end of it's next turn and can use it's movement to pass through solid objects. If this effect ends on the Specter while it is inside a solid object or another creature's space, it takes 2d4 (5) force damage.
Multiattack. The Specter makes two attacks with either it's Greatsword or Longbow. It can replace one attack with it's Incorporeal Shift.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Longbow. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 12 (1d8 + 7) piercing damage.
Description
An Afterlife Specter is a creature who, in life made a deal with a powerful fiend named ******. Who granted them life beyond death, perhaps to settle unfinished business. In exchange, the creature must first run a few "errands" for ******. After the creature dies, it returns to life in a ghastly humanoid form, usually donned in armor. The creature retains all memories of life, as well as the languages it spoke.
(I don't know anything about fiends so I don't know who this fiend would be or how to make an original one lol)
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