Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide in its summoners shadow action as a bonus action.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 24 (4d12 + 10) psychic damage or, if the demon had advantage on the attack roll, 24 (4d12 + 10) psychic damage.
Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage.
Beru can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Beru regains spent legendary actions at the start of its turn.
Claw. Beru makes one Claw attack.
Psychic Scream (Costs 3 Actions). Beru emits a beam of psychic energy from his scream in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 26 Intelligence saving throw, taking 27 (5d10) psychic damage on a failed save, or half as much damage on a successful one.
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