Medium Undead, Any Chaotic Alignment
Armor Class 24 Natural
Hit Points 547 (40d20 + 200)
Speed 60 ft., Fly 120 ft.
STR
30 (+10)
DEX
30 (+10)
CON
24 (+7)
INT
20 (+5)
WIS
22 (+6)
CHA
30 (+10)
Skills Insight +11, Intimidation +16, Perception +22, Stealth +17
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 120 ft., Passive Perception 20
Languages Understands everything speaks common
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide in its summoners shadow action as a bonus action.

 

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 24 (4d12 + 10) psychic damage or, if the demon had advantage on the attack roll, 24 (4d12 + 10) psychic damage.

Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 13 (2d12) force damage.

Legendary Actions

Beru can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Beru regains spent legendary actions at the start of its turn.

Claw. Beru makes one Claw attack.

Psychic Scream (Costs 3 Actions). Beru emits a beam of psychic energy from his scream in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 26 Intelligence saving throw, taking 27 (5d10) psychic damage on a failed save, or half as much damage on a successful one.

Monster Tags: Sidekick

Habitat: UnderdarkUrban

Havok_Intel

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