Box Jumper. As a bonus action, Box-Bound Jack can jump without provoking an opportunity attack. Box-Bound Jack can long jump up to 20 feet and high jump up to 10 feet, with or without a running start.
Immutable Form. No effect can alter Box-Bound Jack's form.
Multiattack. Box-Bound Jack makes two cymbal attacks
Cymbal. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) thunder damage.
Dissonant Clash (Recharge 5-6). Box-Bound Jack bangs its cymbals, creating a thunderous cacophony in a 15-foot sphere originating from Jack. All creatures in the area must succeed on a DC 11 Constitution saving throw, taking 9 (2d8) thunder damage on a failed save, or half as much damage on a successful one.
Reaction Name. When Box-Bound Jack ceases being grappled or restrained, such as when released from the toymaker's bag, Box-Bound Jack can jump up to 20 feet and make one cymbal attack.
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