Huge Swarm of Medium undead, Chaotic Evil
Armor Class 20 Natural Armor
Hit Points 437 (20d20 + 220)
Speed 10 ft., Fly 50 ft., Burrow 100 ft.
STR
17 (+3)
DEX
14 (+2)
CON
11 (+0)
INT
16 (+3)
WIS
18 (+4)
CHA
11 (+0)
Saving Throws CON +8, INT +11, WIS +12
Skills Survival +9
Damage Resistances Acid, Cold, Fire, Lightning, Thunder
Damage Immunities Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Truesight, Passive Perception 10
Languages All If ingested a soul knowing a language, it is learned, Common Must speak as one Understands all languages it knew in life but can only speak as 1.
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

Incorporeal Movement. The amalgamation can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Split Off. The Amalgamation can send souls out of its body, making itself weaker, but adding Specters into battle.

Spiritual Eyes. Amalgamation can only see souls within beings and living things. 

Hunger. Amalgamation has an uncontrollable hunger for new souls to be ingested to its body, making it stronger and larger.

Soul Mould. The Amalgamation can mold its body to evade projectiles it can see.

All-Seeing. Amalgamation has the eyes of all the souls it has ingested, allowing it to have Advantage on perception and investigation rolls.

 

Actions

Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Split Off. Summons 4 Specters into battle to do the Amalgamation's bidding.

Soul Controul. Melee Spell Attack: +6 to hit, reach 30 ft., one living creature. Hit: 30 (4d12) necrotic damage. The target must succeed on a DC 17 Wisdom saving throw or the creature is under the control of Amalgamation for 5 turns.

Strike. Melee Attack:  +5 to hit, reach 25 ft. 1 creature. Hit: 15 (2d8) necrotic damage and 8(1d12) slashing damage.

Recall. Magical ability: Amalgamation can regain 30 (4 d12) hitpoints at will.

Reactions

Soul Mould. The Amalgamation can mold its body to evade projectiles it can see.

Legendary Actions

Soul Toull. Once per day, the Amalgamation can ingest all the souls in a 100 ft. radius from its position. Any creature stuck must succeed on a DC 18 Constitution save or the creature's hit points are reduced to 0 and the creature dies.

Soul Tentacles. Once per long rest, the Amalgamation can grow 7 tentacles out of its body, and it now has 7 attacks per turn for the rest of the battle.

Description

The Amalgamation is a huge, glowing white glob of souls that have been stuck together. There are hundreds of eyes, hundreds of voices when it speaks, but it will scare anything that encounters it.

Lair and Lair Actions

Lair. The Amalgamation's lair is a place where souls reside, most of the time it is a cemetery, or a ritual burying site.

Previous Versions

Name Date Modified Views Adds Version Actions
12/31/2018 3:31:00 AM
22
1
5e
Coming Soon

Monster Tags: Demonabberationmonstrosity

Habitat: ArcticCoastalDesertForestGrasslandHillMountainUnderdarkUrban

Rawrsbob

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